Sunday, 7 February 2016

It's still happening...

Bit burned out on this thing at the moment, so taking a break.

A couple of dozen things on my to-do list before a final (?!) version.

If you're interested in testing, the details are here...

Tuesday, 22 December 2015

One Last Tinker

Fixed a few bugs, got a few opinions...

Just got one last thing I want to change/add...

Then I think this will need a fair bit of beta testing. :/

Wednesday, 21 October 2015

Final Stretch

Now actually sitting down to play this thing and find the obvious bugs and problems.

Monday, 21 September 2015

What am I still doing?

Adding some last bells and whistles.

Monday, 27 July 2015

What am I doing?


Rough estimate: 75% of the way to a rickety alpha.

Sunday, 29 March 2015

Jetbike Gang

I made a 300-word Twine for Twiny Jam called Jetbike Gang.

In this game, you are a member of a Jetbike Gang.

Wednesday, 18 June 2014

Weird City Interloper

Meet the citizens of an outlandish metropolis and uncover its deepest secrets...

Weird City Interloper

An interactive tale of strange conspiracy.

Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history.

(Weird City Interloper is a shallow but broad conversation game.)

Play in your Browser

Click here to play Weird City Interloper in your browser via Parchment.

Play Offline

You can also download the story file (mirror|random mirror) and run it with a Z-machine interpreter.

(See this page for help finding an interpreter. I use Frotz, while others swear by Gargoyle.)

Tips

  • Information is power. Gather more topics to progress.
  • If you can’t remember what you can type, just press return at an empty prompt (>).
  • A character you see frequently will let you ask for help if you get stuck.
  • If you want to change the way topics are highlighted, enter the command "output".
  • Sometimes the game will wait for you to press any key.

Releases

  • Release 1: The portcullis is raised.
Cover art credits: Icons by Lorc.