Tuesday, 31 August 2010

IFComp Go, Go, Go!

Last minute idea, last minute sign-up!

I've got just over four weeks. I'll be beta-testing whatever I've got after two weeks.

That doesn't sound like long, but two weeks is all the time I had for development and testing for Snowblind Aces, and 168 times longer than I had for Six-Chamber Champion. Also.. this is kind of not going to be a standard text adventure.

But... it's also going to be the most text adventure-ish game I've made.

I'd say more, but I think part of the fun of IFComp is being (pleasantly?) surprised by the games on release day.

Sunday, 22 August 2010


I've been quiet lately, partly because I've not been sure which of the several projects I've toyed with was going to get done, also partly because I was hoping to have something I could chuck at IFComp. That ship has now sailed, but on the plus side I now have a plan laid out for a complete project. Nothing too ground-breaking, but probably something that falls under, "If you liked my other stuff, you'll like this."

Now, the other project I've hinted at in previous posts (which isn't the one I have nicely planned out)... I've had a tussle with it in TADS, but I'm now considering developing it in Flash instead. Imagine Poizoned Mind, but with more plot and less jokes - and in your browser.

I also started prototyping a small game featuring Nate and Ivy, but I've run into a wall in terms of TADS and its ability to work well with keywords. Their further adventures are kind of on hold until I can either wrestle TADS into submission, get my head around Inform or come up with a system of my own... But rest assured that I will be going back to them - I mean, I've barely started foreshadowing their secret arch nemesis!