Thursday, 23 December 2010

Wikileaks Stories

Just a heads-up that Wikileaks Stories is looking for games of all shapes and sizes that are inspired by revelations from the eponymous "unexpected outbreak of governmental transparency" (as one might call it).

There's already at least one text adventure in the works, as well as a planned contribution by Molleindustria.

Tuesday, 14 December 2010

Rogue of the Multiverse

Taking second place in the 16th Annual Interactive Fiction Competition...

Rogue of the Multiverse
A runaway adventure, careering through time and space.

Welcome to Dryzandia, convict 76954. Oh, you're a human? We don't get many of your kind around here, and when we do they don't last for long.

Escape? To where? There's nothing out there but barren wasteland and a saurian civilisation that'll eat you alive. But... every so often one of you alien inmates gets selected for some government programme or something. I don't know what they do there, but it can't be worse than this place... Can it?


-Download the latest version (zipped) [Mirror] [Random mirror]
-Download the original competition version [Random mirror]


-The latest version includes a Windows executable version that you can just double-click to run.
-Linux and Mac users can play the game by running the included .t3 file with an interpreter from this page.
-If you're not sure how to play, enter the commands ABOUT or INSTRUCTIONS.
-If you get stuck, just enter HINT.

Monday, 13 December 2010

Ready to Cram

In addition to fixing the bugs and small annoyances that I know of, I've also made the following changes: the full score option at the end will do something a little different (I'll let you find out what for yourselves) and examining yourself will list any body parts that are injured (just like in real life).

Now I just need to give it a once over and pluck up the courage to cram it into the intertubes.

Sunday, 12 December 2010

Checks and Embellishment

I have met my deadline, in that I've fixed the bugs I know about and have a page ready to publish and link to the little sidebar image on the right.

But before that I want to play through the game to be reasonably sure I haven't broken anything. And I also want to add something that's been bugging me: a more flavourful response to FULL SCORE at the end of the game. Watch this space.

(One of the more dreary activities I engaged in was sifting through the different creature and structure types to make sure I've caught all the instances of objects with text copied and pasted from other objects. The worst part was finding the odd piece of prose I really liked and then realising that the chances of any given player encountering it are minimal.)

Thursday, 9 December 2010

Oh Right

I keep getting distracted, so I've resolved that this weekend is when I'll finish a bug-fixed version of Rogue of the Multiverse and give it a proper release page.

Or your money back.